Tough week this one, there was some difficulty narrowing down my favourites so read to the end to find out two IndieGames that didn't make it into my top picks but still deserve a good look.
All our games for this week deal with understanding and living in new worlds. Adapting, learning, and sometimes surviving. We have The Uncertain: Light At The End with its post-apocalyptic future, a strong narrative focus that promises to deliver a thrilling story. Falcon Age has been entertaining us with cute VR birds of prey on Epic, and now we finally get to enjoy it all again on Steam and console. I do love a good puzzle, and I Am Dead looks to deliver on that with its unique take on the afterlife. Finally, there is Biomass, an intriguing vision of a dangerous world full of secrets.
The Uncertain: Light At The End
From the small demo I had played some months back (and is still available), I was very intrigued to learn more about the world. There was a lot of detail in the environments and clues to what has been happening. This is a great sign, as the game set's itself up to be a story about learning what happened and the demo delivers on that.
We have had many stories about a robot/A.I apocalypse, but there are very few set in the aftermath. I am eager to learn more!
Everyone who plays this will undoubtedly spend an unhealthy amount of time just stroking and petting the bird, doing that arm roll to see the head stay in place and just feel the wholesome love of a bird (I miss mine).
On the other side, there is a surprising amount of action with fighting back against robot colonisers and a captivating story.
I only wish I could enjoy this in VR, what an incredible experience that would be.
I Am Dead
Maybe it's the art style or the visually striking colours, but I get a strong resemblance to Assemble With Care and Moncage, both excellent IndieGames. I am sure that I Am Dead will stand on its own against them and maybe even exceed them with its narrative that feels stronger and more important.
I love stories about the afterlife, and so working together with your ghost dog to stop an impending disaster is marvellous.
The look and feel of the sinking metropolis has a classic sci-fi vibe to it that is utterly enticing. Not just visually, but also the description of the narrative and lore that you get from talking to characters and finding notes.
'You take the role of a mysterious stranger, making the pilgrimage to the Eternal Lighthouse, in the centre of a sprawling metropolis that is sinking into the water'... now that is a premise.
As I said, there are just two more IndieGames I want to bring to light.
I could not stand to forget about these two excellent entries, and you shouldn't either.
The second entry to Professor Lupo is Professor Lupo: Ocean. It looks to follow a similar theme of creatively designed creatures that are cool to look at but also bring a certain character to the puzzles you don't see often in the genre. Learn how to deal with each creature effectively if you want to survive.
It may not look like a game and probably isn't, but Virtual Cottage was too cute to leave out. Beautiful art and colours with relaxing music and sound design. There is lo-fi music (a favourite when doing some work), soothing rain sounds and you can even sync your computer clock to the game to simulate real-world night/day cycles. It's not a game, but it is a worthy companion when you want to get your head down without distractions.
Professor Lupo: Ocean
RELEASE DATE: October 5
RELEASE DATE: October 7